The Game Design Reader: A Rules of Play Anthology Review

The Game Design Reader: A Rules of Play Anthology
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The Game Design Reader: A Rules of Play Anthology ReviewThis book collects a wide variety of critical thought on game design and the theory of games. As the subtitle states, it's a nice companion to "Rules of Play", but "Rules of Play" is by no means necessary to appreciate this book.
I like that it has a broad mix of theoretical articles from academics and more practical discussions from practicing game designers. It has most of the seminal articles I would expect to find in a summary of the field, as well as some I was not previously familiar with, but still enjoyed. As with any collection, not every piece was my cup of tea, but the overall quality was higher than I expected.
If you like games, this will make you think about how they work. It won't give you much day to day practical advice on making games, but sometimes it's good to think outside the practical. As a professional video game designer, I like things that make me think in new ways.The Game Design Reader: A Rules of Play Anthology OverviewThe Game Design Reader is a one-of-a-kind collection on game design andcriticism, from classic scholarly essays to cutting-edge case studies. A companionwork to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game DesignFundamentals, The Game Design Reader is a classroom sourcebook, a reference forworking game developers, and a great read for game fans and players.Thirty-twoessays by game designers, game critics, game fans, philosophers, anthropologists,media theorists, and others consider fundamental questions: What are games and howare they designed? How do games interact with culture at large? What criticalapproaches can game designers take to create game stories, game spaces, gamecommunities, and new forms of play?Salen and Zimmerman have collected seminalwritings that span 50 years to offer a stunning array of perspectives. Gamejournalists express the rhythms of game play, sociologists tackle topics such asrole-playing in vast virtual worlds, players rant and rave, and game designersdescribe the sweat and tears of bringing a game to market. Each text acts as aspringboard for discussion, a potential class assignment, and a source ofinspiration. The book is organized around fourteen topics, from The PlayerExperience to The Game Design Process, from Games and Narrative to CulturalRepresentation. Each topic, introduced with a short essay by Salen and Zimmerman,covers ideas and research fundamental to the study of games, and points to relevanttexts within the Reader. Visual essays between book sections act as counterpoint tothe writings.Like Rules of Play, The Game Design Reader is an intelligent andplayful book. An invaluable resource for professionals and a unique introduction forthose new to the field, The Game Design Reader is essential reading for anyone whotakes games seriously.

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