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The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments ReviewThe "Second Life" world has grown far beyond the original dreams and ideas of the founders. While it has primarily been a social networking site, the opportunity to use the virtual world as a teaching platform has been discovered, explored and developed by thousands of schools from elementary to university level. While there are several books on how to use Second Life, this book covers the use of Second Life with a specific view towards creating an educational environment.The book begins with the simple steps of signing on to Second Life, creating an account and the basic rules of getting started. The second part of the book gets more into the teaching concepts the authors have developed and reports on what they have had their students do. Finally there is a CD-ROM that includes additional resources that are intended to help in teaching and training purposes.The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments OverviewStep into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.
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