Powering Up: Are Computer Games Changing Our Lives (Science Museum TechKnow Series) Review

Powering Up: Are Computer Games Changing Our Lives (Science Museum TechKnow Series)
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Powering Up: Are Computer Games Changing Our Lives (Science Museum TechKnow Series) ReviewUnlike other books in this field, "Powering Up" relies more on research than on anecdotal evidence to present a point.
This small volume is packed with very useful information and raises excellent questions.
The author did a great job gathering all this information. As an academic, the only thing I would have liked to have is a bibliography with the references the author used in her book, that makes going to the original research easier. (Maybe she can have those on her website?).
I wish more authors would produce concise to the point books like this.
Highly recommended.
Powering Up: Are Computer Games Changing Our Lives (Science Museum TechKnow Series) OverviewWhen it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games?
In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted… or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions:
Are car-driving games turning us into boy racers?
Could becoming a virtual bully help children solve classroom disputes?
Should you feel remorse for killing pixel people?
Does it matter if you cheat in a single-player game?
Can games get ex-prisoners back to work?

If you're part of the gaming revolution yourself, or are just curious to know what's fact and what's fiction in the media coverage of this topic, then this is the book for you.
About the author
Rebecca Mileham has written for the Sunday Times, She magazine, and for museums all over the UK. In ten years at the Science Museum, London, she developed exhibitions on topics as diverse as Charles Babbage's Difference Engines, robotic submarines, face transplants and the male pill.
http://www.rebecca.mileham.net/

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