Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies) Review

Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
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Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies) ReviewThis book covers a wide range of papers published over recent years. A lot of the papers focus on XML-based agent behaviour description languages, which will expose you to some practical designs you can choose from if you want to implement such a beast... but it can become repetitive if you read the book in one sitting.
Other papers covers how to model social or psychological logic or behaviours, for example, how to model a character's expectations to drive learning.
Overall, reading this book will bring you to speed quickly... but if you're on a budget, try instead to locate the papers on the internet, there isn't that much exclusive material in the book.Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies) OverviewFor the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text coversthe most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

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