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XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer''s Library) ReviewThis isn't just an XNA manual with half-baked examples that cover the API: this is an aircraft carrier linear catapult to get you off the ground and making games.I've been doing graphics programming since the DOS era, and have seen a lot of bad tutorials, and a lot of over-eager underachievers who write a "game programming" book to satisfy their need to accomplish something on a platform.
This is not one of those books: this is an accessible, clear, and purpose-driven course in games programming. It assumes only that you have a basic understanding of C#, and have at least seen a Dictionary declaration before, but doesn't assume that you're a veteran D3D coder.
The coding examples are clear, thoroughly-explained, and ramp up quickly. Lots of best practices and gentle introduction of xna/winpho concepts, like game Components. The elements that are repeated are repeated in order to train you into them, and not just to pad out the book. This book doesn't fall into the Petzold trap of making an example for every member of every Enum, just to have one. There are a few typos here and there, but you'll catch them when you compile.
TL/DR; This book is worth purchasing for the skeletal animation code alone.XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer''s Library) OverviewGet Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includesDownloading, installing, and getting started with XNA Game Studio 4Building on capabilities provided in the default game templateUsing 2D sprites, textures, sprite operations, blending, and SpriteFontsCreating high-performance 3D graphics with XNA's newly simplified APIsLoading, generating, recording, and playing audioSupporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputsManaging all types of XNA storageUsing avatars as characters in your gamesUtilizing gamer types, player profiles, presence information, and other GamerServicesSupporting Xbox LIVE and networked gamesCreating higher-level input systems that seamlessly manage cross-platform issuesFrom Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
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