Do Anything Volume 1 Review

Do Anything Volume 1
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Do Anything Volume 1 ReviewI feel smarter for having read this. Mostly a little smarter about the murky world of comic book industry and publishing subculture, but also just smarter in general. Through looking very closely at Jack Kirby, famed illustrator, the wider wold of comics, art, expression and meaning comes into focus. While the content is primarily relevant to those interested in comics, this book being almost a biography of Jack Kirby, there is quite a bit of social commentary, exploration of artistic process and fun don't-you-just-hate-bureaucracy moments to keep things interesting for those that are not completely vested in the world of comic books.
But if you have NO interest in comic books, I wouldn't recommend it. If you have an interest but lack of knowledge, get a pen out and start taking notes.
I give this five stars because the writing is superb and it is a fresh treatment of the arts, but along with the above caveat that you probably won't dig this if you don't dig comic books, I would like to add that it may be a little hard for younger readers to grasp some of the social references from the 60s and 70s, though I don't think too much in the book hinges on those references.
Do Anything Volume 1 OverviewThe robot head of Jack Kirby lives on Warren Ellis' desk! It knows everything and is connected to everything. You must obey the robot head of Jack Kirby. There are many ways to look at comics. In this book, we see the medium through the hazy android eyes of Jack Kirby (actually the stolen and repurposed head of the missing Philip K. Dick robot, which Mr. Ellis confesses to swiping off the back of a plane), taking a rattling ghost-train ride through the history of comics. David Bowie, the CIA, mad architects, Will Eisner, Frank Zappa, Tintin, the designer of Skylab, a train station in Paris, Arthur C. Clarke, the circus, the Black Panther Party, and William S. Burroughs: all of these things are connected by Jack Kirby, all part of the secret history of comics, and all illustrating the special nature of the medium as the place where you can do anything.

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