Showing posts with label playstation 2. Show all posts
Showing posts with label playstation 2. Show all posts

RPG Maker for Teens Review

RPG Maker for Teens
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RPG Maker for Teens ReviewThis book which begins with a fairly extensive history and background of RPG games (beginning with simple classics such as Nethack), describes the skills and planning needed for their preparation; and covers in some detail the development of a teen's own game in the easy to use $60.00 programming environment RPG Maker VX (a 30 day trial is available over the Internet) and various free graphics tools used to supplement this development environment. The book carefully proceeds to give instruction in developing a role-playing game that could easily be understood by a teen or any other novice as well as developmental and historical outlines of this genre to all who might be interested. The biggest barrier to entry (or long-term use) is the cost of RPG Maker VX; but less powerful tools available for free might have limited the scope of games possible to create with this book.
--Ira LaefskyRPG Maker for Teens OverviewMake your RPG ideas come to life! RPG Maker For Teens shows teens and other beginners how to create their very own role-playing games, sword-and-sorcery quest games that feature turn-based combat, inventories full of unique weapons and armor, and fierce monsters prowling in dungeons. Using RPG Maker VX, a complete computer game application software, means that prior programming experience is not required. You'll follow easy-to-understand instructions and hands-on tutorials as you first build a sample game, and then your very own RPG as you work your way through the book. With RPG Maker For Teens, you'll learn everything you need to create fun, fantasy RPGs that you can play and share with others, including how to build a game world, invent characters, stage battles, put together quests, and edit and publish your finished game.
From the Author: 10 Quick Tips to Getting Started with RPG Maker
Create a new project and name it something distinct.Your first step in your new project is to declare the size of your map.Right-click on the map name in the panel list and select Map Properties; there you can change the dimensions of the map.
Draw your major landforms or interior structure.From the menu, select Mode > Map or press F5.Use the Pencil, Rectangle, Ellipse, or Flood Fill tools to place tiles on your map where the ground, floors, and/or walls would exist.
Using the Pencil tool, draw major tile elements, including impassible forests, grass, fences, buildings, and so on. Add more detailed tile elements as you go, including hangings, decorations, boxes, props, and more.
Create more maps that fit the outline of the game you want to make, including interior and exterior maps to be explored.
Now place Events.From the menu, select Mode > Events or press F6.Start by placing your player starting position.Then add transfer events from the current map to subsequent maps.Add non-player characters (NPCs) the player can dialogue with.You can add Door, Inn, and Treasure Chest quick events wherever you believe them necessary.
Decide where you want Enemies. If you want Enemies ambushing players all over your map, open Map Properties and set Troop Encounters.If you want to prompt encounters physically, place NPCs that instigate Battle Processing (Tab 3 of the Event Commands dialog box) on Player Touch.You can even set the NPC to run at the player by setting Autonomous Movement Type to "Approach."
Decide who you want to start in the player's party by editing the Database.From the menu, select Tools > Database or press F9 and navigate to the Actors tab.You can also change their abilities in the Skills tab and their professions in the Classes tab.
Edit or create custom Items, Weapons, or Armors in the Database.You can edit or create custom Enemies there, also.
Fine-tune the look of your game in the System and Terms tab of the Database.You can also edit or create custom graphics and import them into your game.Some graphics to consider modifying include player characters, NPCs, enemies, objects, map tiles, the title screen, and the Game Over screen.Likewise, you can edit or create custom sounds for your game.Study the music and sound effects listed in the System tab of the Database for audio you might want to adapt.
Test your game thoroughly.You should test after each new element you add to save you editing time later on.After you've tested your game thoroughly, have someone else test it for you.If your game passes the test, go to File > Compress Game Data to publish your game to an executable file.Distribute your game on the Internet or burn it to CD-ROM so that other people can play it.


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Primal Rage: The Avatars Review

Primal Rage: The Avatars
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Primal Rage: The Avatars ReviewPrimal Rage, for those who don't know, was a popular videogame that brought a lot of gamers's attention, thanks in part to the storyline, gameplay system, and much more. Sure, it was a fighting game that cloned several other games, like Mortal Kombat and Street Fighter II, but it's a great game in it's own merits. Thanks to John Vornholt, a book has been released long ago and it stills entertains Primal Rage fans in the years to come.
The story is simple and uncomplicated. While the dino-gods are fighting for world domination, Necrosan, a new god, enters their world and banishes them using a spell called the "Bonds Of Forbidding." However, their shamans are left to fight their new adversary and haven't given up yet. Meanwhile, one of the dino-gods has a plan - using their powers, they can allow their shamans to transform into them for one hour. However, as the shamans gain this new power, some are power-hungry with this new-found gift, while others are sticking to the real goal: freeing the gods and defeating Necrosan once and for all.
This is a great book, not because of it's story, but a lot of action is implemented. Those who tend to like action will love what Primal Rage: The Avatars has to offer. It's sad to note that this book also dwells on the storyline for Primal Rage 2, which was, unfortunately, never released, and would give gamers an idea of what the game would played and sound liked. Finally, the book includes another devastating flaw - it does not include more backgrounds of all the dino-gods, save for Blizzard.
Other than that, it's highly recommanded that players give Primal Rage - The Avatars a second chance to read. It's a great, although short, book and it's worth anyone's time and patience!Primal Rage: The Avatars OverviewThe wars known as the "Primal Rage" have ended. The great dino-gods have been magically imprisoned and Necrosan, an evil creature of fearsome power, lays waste to Urth with his undead armies. In his way stand the Avatars, who must free their dino-god masters or watch Necrosan conquer Urth.

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