Showing posts with label lsl. Show all posts
Showing posts with label lsl. Show all posts

Scripting Recipes for Second Life Review

Scripting Recipes for Second Life
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Scripting Recipes for Second Life ReviewThis book provides a very basic introduction to LSL scripting. Everyone of the scripts in the book can be obtained as freebies within SL and much more can be learned about LSL in the SL Wiki and various other online tutorials and references. Speaking of references, this book had none. One of the few reasons I keep programming books around is that its nice to be able to flip open a book and get a quick answer to a programming question. Well, forget it. This book has no reference section and a marginally useful index.Scripting Recipes for Second Life OverviewSecond Life is an Internet-based virtual world where residents can explore, meet other residents, socialize and participate in individual and group activities. Another major activity is the ability to create and trade/sell items and services to other residents. However, to create advanced items you must program in the Linden Scripting Language.This book presents many common objects in Second Life, with complete Linden Scripting Language examples. For each example, you are provided with copy/modifyable objects for all examples in the Second Life world. These examples are presented as a series of recipes, which are useful by themselves, or as a starting point for more complex objects.The recipes span a wide array of uses. Useful recipes for buildings provide elevators, teleport pads, and locking doors. Vehicles are covered with example cars, boats and helicopters. The video game side of Second Life is demonstrated with an assortment of gun and bullet recipes. Recipes for wearable items such as glittering jewelry, jet packs, parachutes, and anti-push orbs are also presented. Recipes for slide shows, cannons, weather stations, and other miscellaneous items are also covered. Commerce is a huge part of Second Life. Two chapters are dedicated to commerce objects, such as tip jars, rental scripts and vendor kiosks.

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Designing Dreams: Best Practices for the Art & Business of Avatar Apparel Design & Development Review

Designing Dreams: Best Practices for the Art and Business of Avatar Apparel Design and Development
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Designing Dreams: Best Practices for the Art & Business of Avatar Apparel Design & Development ReviewDesigning Dreams is very detailed and Shenlei covers just about every question that you may have to get started with apparel design in Second Life. The book saves you the hassle of trying to learn all of these things on your own, by yourself. Whether you are designing for fun or for a business, the information in this book will give you a clear advantage.Designing Dreams: Best Practices for the Art & Business of Avatar Apparel Design & Development OverviewThis text book focuses specifically on the business of design for aspiring professional avatar apparel (virtua) designers.In this seminal work, years of experience both in designing apparel for the real world couture and mass market as well as for a high volume, successful Second Life clothing business are condensed into a simple, easy to read format with extensive illustrations.Written in a conversational tone, the framework provided has been drawn from direct experience gained from working with new designers and helping them to achieve their dreams.Included in the text is an extended section on virtua design and the pitfalls a designer who wants to develop a professional design practice should avoid.Best practices drawn from actual experiences are included for designers who want to compete effectively in this space.In addition to the framework, specific guidelines are provided to help new designers create a business which can evolve into a substantial revenue stream.

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Scripting Your World: The Official Guide to Second Life Scripting Review

Scripting Your World: The Official Guide to Second Life Scripting
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Scripting Your World: The Official Guide to Second Life Scripting ReviewAesthetically, I personally found this book is very well laid out, colourful and easy on the eyes. It contains many screenshots and even explanatory diagrams. The structure allows the advanced LSL scripter to scan read to use the book as a decent reference and is complete with keyword indexes in the appendices. All levels of LSL scripters will enjoy the side notes on many pages that explain the aspects being discussed in more detail and gives build notes and useful tips.
The content of the book itself starts with a decent introduction to the LSL scripting language. It gives seasoned programmers the information they need to get started and yet at the same time provides detailed explanations of the syntax for beginners to begin to understand.
The book goes on to cover many various examples with detailed explanations, achieving what I feel is a nice balance with the amount of example code to theory. To take one chapter as an example, it explains the settings of vehicle parameters, handling input controls from the user and setting the position and rotation of the viewer's camera plus example code to get started with. It is enough to get going on scripting a vehicle in LSL. Advancements in this area would come from experimentation by the LSL scripter herself and by reading the book's tabulated explanations of all the vehicle parameters and functions. The side notes in this chapter include a useful time-saving warning when combining two of the mechanisms for moving objects and also a note on other scripts to look out for in world and even a link to a wiki that hosts complete sailboat scripts.
What I particularly enjoyed about the book was discovering how others have used LSL scripting. I'd fully expect this book to inspire the LSL scripter into creating something that they may not have tried without having had the book to explain the workflow to them.
Overall, a very respectable and professional book. I'm very pleased with the copy I have.
Scripting Your World: The Official Guide to Second Life Scripting OverviewFind complete information about Second Life scripting and gain access to more than 50 previously unpublished ready-to-use scripts in Scripting Your World: The Official Guide to Second Life Scripting. Learn how to script Second Life behaviors, grouped into categories like avatar movement, communications, prim and object control, automation, land control, combat, special effects, environment control and physics, and interacting with the world outside of Second Life. After you read this engaging book, you will possess a solid understanding Linden Scripting Language conventions.

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