Showing posts with label sl. Show all posts
Showing posts with label sl. Show all posts

Second Lives: A Journey Through Virtual Worlds Review

Second Lives: A Journey Through Virtual Worlds
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Second Lives: A Journey Through Virtual Worlds ReviewThere are tons of books about virtual worlds, especially about second life. All of the ones I have seen (before this one) were more or less instructionbooks for people who don't have a mind of their own to click around in a virtual environment and collect some basic information, or artefacts of self celebration of residing avatars.
This one is nothing like that. Guest focusses on his personal research and experience in these environments, for the biggest part in secondlife.com . He gives us an interesting and sometimes even touching account of the fact, that these worlds are populated by real humans and not by game characters. Even for me as a long year (but not veteran) player of this environment, the book had an enormous amount of new and fascinating facts on the history of SL, that usually would not get published, since Guest partly approached it from the underground and not from the shiny surface.
I regrett I never met him there...Second Lives: A Journey Through Virtual Worlds OverviewWe've always dreamed of perfect places: Eden, heaven, Utopia. Imagine gambling without loss, love without heartbreak, sex without exposure, experience without risk. Welcome to the fascinating world of online virtual reality, the land of invented places and populations that is entered and inhabited every week by nearly fifty million people worldwide. Each participant creates a virtual body, works at virtual jobs, and makes virtual friends and family. In Second Lives, Tim Guest, an internationally acclaimed young journalist, takes us on a revelatory journey through the electronic looking glass as he investigates one of the most bizarre phenomena of the twenty-first century.From Second Life to EverQuest and beyond, here are the computer-generated environments and characters that can easily become more engrossing and fulfilling than earthly existence. With the click of a mouse you can select eye color, face shape, height–you can even give yourself wings. Your character, or avatar, can build houses, make and sell works of art, earn money, get married and divorced.In this fascinating and groundbreaking book, Guest meets people who found meaningful love and friendship despite never having met in person, catches up with the companies that have used virtual worlds to make big money, investigates the U.S. military's massive online global model that trains soldiers to fight anyone anywhere, and travels all the way to gaming-crazed Korea to get a taste for just how big this phenomenon really is.At first glance, these new computer-generated places seem free from trouble and sorrow. But Guest examines the dark side of this technology too, including the online criminals who plague imaginary worlds, from cyber mafiosos and prostitutes to real hackers and terrorists. It seems that one cannot escape greed, corruption, and human weakness–even inside a computer screen.Are these virtual worlds a way to enhance life or to escape it? Guest explores this question personally as he lets himself be transported into myriad parallel universes. By turns provocative, inspiring, and disturbing, Second Lives is a crucial book for this millennium. After all, real life is so twentieth century.Advance praise for Second Lives"Tim Guest is a young writer with the literary goods. My Life in Orange, his hit memoir of growing up in a commune, looked at his past; his riveting new book, Second Lives, looks at our future: the world of virtual reality and the spellbound people who inhabit it. The book is some kind of revelation–by turns compelling, chilling, and illuminating. Curious, intelligent, offbeat, and artful, Guest is at the beginning of a big career."——John Lahr, senior drama critic, The New Yorker, author of Prick Up Your Ears: The Biography of Joe Orton Praise from England for Second Lives"An anthropological adventure but also Guest's personal voyage . . . a fascinating portrait of rainbow landscapes and their inhabitants."–Time Out London"Rich and colourful . . . an important mapping of a new social frontier."–The Guardian"Remarkably timely."–The Sunday Telegraph"Astonishing."–The Sunday Times

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The Unofficial Tourists' Guide to Second Life Review

The Unofficial Tourists' Guide to Second Life
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The Unofficial Tourists' Guide to Second Life ReviewAs a 35-year veteran of online worlds, everything from irc to chat to the Palace to the Sims, I was skeptical about Second Life. Whatever fancy technology is involved, people are still people, and I figured it was in essence a chat room with new bells and whistles. And it is that--the core behaviors of online chat have not changed much in 35 years--but I was pleasantly surprised to discover that there is much more to Second Life than chat. I was helped in this discovery by the authors of this book. The official book from Linden Labs mostly tells you how to do things. This book goes another step, and suggests things to do. The news media seem mostly focused on commerce and sex in Second Life. And there is that. The people in Second Life are similar to the cyber-denizens you will find anywhere online. The real difference here is the places: the worlds that people have built. Even if you never talk to anyone else, you can have amazing experiences simply exploring: a mystical forest, a sinister cathedral in the sky, an amusement park where you can ride a roller coaster, a Victorian village, an urban wasteland, and romantic sunset beaches are among thousands of places imagined and created, not by the owners of Second Life, but by its "residents." This guide helped me find all of them, giving hours of enjoyment even to this ancient cyber-skeptic.
I also appreciate that the authors have taken some time to bring readers up to speed on the culture of Second Life's residents. In any online community--well, any community really, online or off--there is always a subtext that new people struggle to understand, consisting of previous events and interpersonal struggles. The authors have shed light on this history for us in a most amusing way. In short, I'm grateful to have read this book at the beginning of my Second Life experience; it was very, very helpful and has increased my enjoyment of Second Life considerably.The Unofficial Tourists' Guide to Second Life OverviewImagine an enormous, breathtaking virtual world to explore, where land can be bought for less than a dollar and new construction is limited only by your imagination. An online tourist destination where you can shop for virtual designer clothes in a shopping mall atop a live volcano, teleport to an underwater gig by U2, before taking a new friend back to your personal spaceship for virtual coffee or...well, you get the idea.

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Scripting Recipes for Second Life Review

Scripting Recipes for Second Life
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Scripting Recipes for Second Life ReviewThis book provides a very basic introduction to LSL scripting. Everyone of the scripts in the book can be obtained as freebies within SL and much more can be learned about LSL in the SL Wiki and various other online tutorials and references. Speaking of references, this book had none. One of the few reasons I keep programming books around is that its nice to be able to flip open a book and get a quick answer to a programming question. Well, forget it. This book has no reference section and a marginally useful index.Scripting Recipes for Second Life OverviewSecond Life is an Internet-based virtual world where residents can explore, meet other residents, socialize and participate in individual and group activities. Another major activity is the ability to create and trade/sell items and services to other residents. However, to create advanced items you must program in the Linden Scripting Language.This book presents many common objects in Second Life, with complete Linden Scripting Language examples. For each example, you are provided with copy/modifyable objects for all examples in the Second Life world. These examples are presented as a series of recipes, which are useful by themselves, or as a starting point for more complex objects.The recipes span a wide array of uses. Useful recipes for buildings provide elevators, teleport pads, and locking doors. Vehicles are covered with example cars, boats and helicopters. The video game side of Second Life is demonstrated with an assortment of gun and bullet recipes. Recipes for wearable items such as glittering jewelry, jet packs, parachutes, and anti-push orbs are also presented. Recipes for slide shows, cannons, weather stations, and other miscellaneous items are also covered. Commerce is a huge part of Second Life. Two chapters are dedicated to commerce objects, such as tip jars, rental scripts and vendor kiosks.

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A Beginner's Guide to Second Life version 1.1 Review

A Beginner's Guide to Second Life version 1.1
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A Beginner's Guide to Second Life version 1.1 ReviewWhen I first tried Second Life, I was a little overwhelmed by the complexity of it. Sure, there are help files and forums and such, but I really needed a step by step guide to help keep me from running around naked with a box on my head. This book was just what I was looking for. I highly recommend it. I think I'm going to buy an island today.A Beginner's Guide to Second Life version 1.1 OverviewMillions and millions of people from all over the world have discovered the new virtual universe of Second Life. There you can meet new people, make friends, conduct business, build empires, whatever your imagination can conjure.This easy to use Beginner's Guide takes you step-by-step through the process of going from embarrassingly unprepared "Newbie" to a seasoned resident in no time.Learn how to design an Avatar for your new appearance. You can look like anyone or anything you desire. Buy land, build a house, a fortress, or even an entire city. Buy and island. Create new products and services and sell them to other residents for Linden Dollars, which can be converted to real US dollars. This book shows you how, with step by step exercises, examples, loads of illustrations, everything you need to get started and having fun.

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Second Life: A Guide to Your Virtual World Review

Second Life: A Guide to Your Virtual World
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Second Life: A Guide to Your Virtual World ReviewBasically, I did the same thing a lot of other people did in Second Life. I registered, then walked away after not getting the fun of it right away. I came back to it because I needed a new creative and social outlet. Mr. Whites book approaches the problem that the Second Life folks are only now getting a handle on and solves it. By going through the chapters in whatever order, at your own pace, You can get a handle on this experience and use it to help remake your world. First and Second. Now my Second Life is all about making new friends and doing and making things with the tools and talents I can muster.... and talking to people who like dancing....while talking, and making things....
The best game engine is another human being.
Thank you Brian White.Second Life: A Guide to Your Virtual World OverviewLive your Second Life to the fullest! • Get started and get comfortable fast• Understand the culture, and avoid beginner's mistakes• Create the right look for your avatar• Master Second Life's building and texturing tools• Learn how to terraform, build, and landscape your first plot• Create your own Second Life "objects" and clothing• Attend the best Second Life virtual eventsCreate Your Virtual Life in an Incredible Online World...Right Now!Imagine a virtual landscape where everything is created and owned entirely by residents like you. Imagine a place where you can enjoy sunsets, ride a jet ski, buy land, plant a garden, get a tattoo, go sky diving, spend an evening dancing the night away, or relax at home by the fire. Picture a world vividly developed, socially dynamic, and strikingly real where you can bring previously unimaginable things to life with friends from around the globe. This is Second Life®, the hottest Internet phenomenon in years…maybe ever!Now, there's a totally real, totally independent guide to Second Life. This full-color book is as rich as Second Life itself! It's packed with insider tips, easy step-by-step techniques, and interviews with dozens of SL residents telling you what they wished they knew when they started! Brian White pulls no punches: You'll learn exactly what's great and not so great about SL...how to thrive in its unique culture, and how to create your dreams!The more time you spend in Second Life, the more useful this book will become...teaching you more advanced skills; everything from vehicle construction, Linden Scripting Language, particle systems, to creating custom animations and the new sculpted prims!Visit the companion site in Second Life to find all the textures and objects from this book as well as the contributor's gallery and other goodies: http://slurl.com/secondlife/humuli/222/123/29Contents Preface xviChapter 1 Welcome to Second Life 3Chapter 2 Exploring the New Frontier 27Chapter 3 Communication and Social Networking 47Chapter 4 Your Avatar–Your Virtual Self 67Chapter 5 Second Life Culture and Relationships 93Chapter 6 Building Basics 119Chapter 7 Advanced Textures and Clothing 171Chapter 8 Making the Magic: Scripting Basics 229Chapter 9 Land Ownership, Terraforming, and Landscaping 253Chapter 10 Particles, Vehicles, Animations, and Sculpted Prims 283Chapter 11 Photography, Music, and Movies 333Chapter 12 Practical Matters: Under the Hood of the Metaverse 347 Index 366

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The Entrepreneur's Guide to Second Life: Making Money in the Metaverse Review

The Entrepreneur's Guide to Second Life: Making Money in the Metaverse
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The Entrepreneur's Guide to Second Life: Making Money in the Metaverse ReviewEntrepreneur's Guide to Second Life: Making Money in the Metaverse
I figured this would be a useful book because when I was interviewed for it the questions were in-depth, thoughtful, and non-fluffy. And it turns out that the book is even better than I expected. This is a GREAT book for anyone who wants to start an in-world Second Life business, or for someone who wants to improve their existing business. I would have turned a profit quicker if I'd had it when I was a newbie!The Entrepreneur's Guide to Second Life: Making Money in the Metaverse OverviewBusiness is booming in Second Life, and many residents are earning big bucks in-world—and so can you. This unique guide walks you through what it takes to launch and run a successful Second Life business. Packed with insider tips from some of the metaverse's best-known entrepreneurs, it delivers the lowdown on SL business basics and shows you step by step how to succeed in popular business niches, from real estate and construction to fashion, gadgets, toys, entertainment, music, blogging and more.

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Designing Your Second Life Review

Designing Your Second Life
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Designing Your Second Life ReviewThis is a useful book ONLY if you are terribly new to Second Life. I've only been in SL for 3 months and knew everything in the first half of the book. I learned a few things in the second half, but "designing" implies more than what this book offers. It sounded like a book for those who wanted to go beyond editing appearance, but it's not. It only briefly touches on more advanced concepts. If you need beginner's information, try A Beginner's Guide to Second Life or Second Life: the offical guide for a decent tour book.Designing Your Second Life OverviewWhether your second, virtual life has just begun, or you've been"in-world" for a long time, a successful and rewarding experiencedepends on your mastery of design. Everything from your avatar to yourhome, your clothes to your behavior says something about who you areand the way others see you. In this book Rebecca Tapley—"Mera Luan" inSL—shows you how to design everything from bodies to earrings, cars tocastles, for improved appearance, function, and usability. Real-worldtopics such as urban planning, color theory, user experience, interiordesign, and landscaping are mapped to SL conditions. Learn how to spotthe best skin and hair, clothing, architecture and construction,property for sale, and more. In addition, Rebecca's insights andobservations on Second Life etiquette, manners, customs, and othersubtle socio-cultural realities will help you make your way throughthis new and sometimes baffling world. Have a more rewarding secondlife by learning how to:
Create a realistic or fantastical avatar
Make gorgeous clothes and other luxury goods
Build impressive homes and planned communities
Develop whole islands
Establish a social community and career Life.


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Creating Your World: The Official Guide to Advanced Content Creation for Second Life Review

Creating Your World: The Official Guide to Advanced Content Creation for Second Life
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Creating Your World: The Official Guide to Advanced Content Creation for Second Life ReviewThis book did not turn out to be the resource I thought it would be. It's little more than a re-hash of "The Official Guide." Everything is dealt with as an introduction to the subject, even though much of the information can be found in the previous book. Few topics are dealt with in any depth except LSL scripting. Unfortunately the scripting section is quite obviously written by a programmer who is not a teacher. Many assumptions are made about the level of knowledge of the reader who needs a previous grounding in Java or C++ to understand what the author is talking about.
Overall, this book would be fine as a stand alone, but it is NOT a companion to the Official Guide. Nor is it useful as a guide to actually making things in second life. The reader is, instead, merely given a gloss of what is possible and then sent off to experiment on his own. As much or more can be learned through in-world tutorials, web sites and You-Tube videos (which are a far better resource for learning what this book purports to teach).
If you're really interested in becoming a designer or builder in second life, this book is not your guide.Creating Your World: The Official Guide to Advanced Content Creation for Second Life OverviewEnrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content-creation experts was written with the full support of Linden Lab and features in-depth instructions for creating beautiful content and putting it to work in-world. It's both a practical, step-by-step guide and a creative session with some of the most artistic and talented minds in the Second Life community. CD included.

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Second Life For Dummies (For Dummies (Computer/Tech)) Review

Second Life For Dummies (For Dummies (Computer/Tech))
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Second Life For Dummies (For Dummies (Computer/Tech)) Reviewwhether you're a newbie, a long term resident, or thinking about getting a Second Life, this is the most contemporary and lucid guide to the essentials of a good life in SL. An easy, fun read that will enhance your journey into virtual environments. Perfect for educators like me as well, who are interested in teaching and learning using Second Life.Second Life For Dummies (For Dummies (Computer/Tech)) OverviewYou've heard all about Second Life. Maybe you've already jumped with both feet—and gotten stuck. Or maybe you're a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality.
Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You'll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it's a big world out there, so you'll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you're accumulating. Discover how to
Install Second Life get started
Create and customize your avatar
Meet and get to know fascinating people
Stay safe and comfortable as you learn and explore
Make, wear, and sell your own fashions
Script your Second Life
Buy land and build a house
Become a land baron or a money maker
Make real money in Second Life
Get a real-life education—even a degree

Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.

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How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community Review

How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community
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How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community ReviewThis is an idea book: it gives lots of examples of how companies have enhanced their business by having a presence on Second Life (especially real estate examples). The book explains that you can align with your business; similar to how a web site can be very useful. But, the book cover says, "Learn how to: Create a cool avatar and connect with residents." There is no information on how to create an avatar. There is no technical how to anything (Freedman provides a list of folks who can create software for you). If you want to get ideas of what other commercial folks (mostly real estate) have done on Second Life, want to explore taxes and legal topics, this is a good start. But, I don't like to be told that the book is about x and, when you finish, you realize x was not even mentioned.How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Community Overview
SIGN ON. SAY HELLO.

START MAKING MONEY.

With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how to use Second Life as an alternative marketplace. Learn how to:

Create a cool avatar and connect with residents
Adapt your business for the virtual environment
Play for profit--and bring your dreams to life


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How to Do Everything with Second Life® Review

How to Do Everything with Second Lifeandreg;
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How to Do Everything with Second Life® ReviewThis book offers sound advice on almost all aspects of Second Life from social interaction to scripting, building, and texturing. It goes into fine detail on the workings of the user interface with great time saving tips and tricks for all levels of experience. It's by no means a dry technical read. The author does a good job of tying all of the topics together through examples of practical experience within Second Life.
I keep this book on my computer desk for quick reference. As an experienced user with a bloated inventory I found the topics on asset backup, inventory searches, and inventory organization extremely helpful.How to Do Everything with Second Life® Overview
Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize--and even earn real money. Inside, you'll find exclusive coverage of all the menus, features, and utilities. Whether you're a newbie or an old hand, this book will help you get the most out of Second Life.

Understand all the user interface features

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