Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Writing for Animation, Comics, and Games Review

Writing for Animation, Comics, and Games
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Writing for Animation, Comics, and Games ReviewMore than a few years ago, I had the extremely good fortune to be mentored in the art of animation writing by Christy Marx, who told it like it was about the biz and taught me all about the basics in great detail. Now a professional myself with credits as an animation production coordinator and writer, I wouldn't hesitate to recommend this book. Not only does it cover all the ground she taught me about animation writing with the same depth and care, it takes on comics and videogames, two mediums which have become more and more intertwined with animation over the last two decades -- something which is taken into account throughout the book. Whether you're trying to figure out if any or all of this areas are for you, or just looking for a better understanding of the business, this is an excellent primer.Writing for Animation, Comics, and Games Overview

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The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories Review

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
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The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories ReviewRose's new book, The Art of Immersion, provides an interesting behind-the-scenes look into the conception, creation, and promotion of many products of popular media from Christopher Nolan's film The Dark Knight to Xbox's Halo; from George Lucas' Star Wars suite to the Nine Inch Nails' album Year Zero; from ABC's Lost to Evan Williams' sites Blogger and Twitter.
Yet for all of its contemporary pop culture references and social media anecdotes, The Art of Immersion feels quite dated. His thesis ("A new type of narrative is emerging--one that's sold through many media at once in a way that's non-linear, that's participatory and often gamelike, and that's designed above all to be immersive.") is obvious to even the most technologically un-savvy reader. Nearly everyone, from Topeka, Kansas to Tokyo, Japan has understood that intuitively (if not explicitly) for 10 years.
I enjoyed reading the first few chapters in which Rose discusses the transformation of media and the creation of increasingly immersive worlds through the advancement of the technology, content and delivery method of newer forms of media. Rose outlines a rough sketch from the invention of the printing press and moveable type to the advent of the motion picture to the seductive glow of the living room television to the immersive and participatory "deep media" of the Internet. Yet as I continued to read, I kept waiting for the book to "start".
Each new chapter felt like a slight regurgitation of the one before it; each felt like an introduction to the theme, yet the book never fully developed the theme. True to his subtile, Rose answered How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way we Tell Stories. But each chapter begs the questions: WHY? What effect does this have on our culture? Are there any positive or negative consequences? What can we expect for the future of media? Etc. Rose's point that media has changed to be more immersive is obvious and could have been articulated clearly in an introduction. I hoped he would go deeper.
The Art of Immersion is interesting at points and offers its readers great tidbits about their favorite television shows, films, music, and websites. But it left this reader wanting more.The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories Overview

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Writing Screenplays That Sell, New Twentieth Anniversary Edition: The Complete Guide to Turning Story Concepts into Movie and Television Deals Review

Writing Screenplays That Sell, New Twentieth Anniversary Edition: The Complete Guide to Turning Story Concepts into Movie and Television Deals
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Writing Screenplays That Sell, New Twentieth Anniversary Edition: The Complete Guide to Turning Story Concepts into Movie and Television Deals ReviewThis was fortunately one of the first books I started with and it was a dandy. Much better than Syd Field and several of the other starting books. Hague remains upbeat (something you need to break in to screenwriting) and covers all the main points and questions for starting out. Even more important, he talks about why you should and should not be doing it and living a good life.
When you're read for something intermediate, check out Armer's WRITING THE SCREENPLAY and Thom's THE BIG DEAL (about spec scripts that sold in the last decade or so).
And, for advanced techniques go to: Lagos Egri's THE ART OF DRAMATIC WRITING (more for plays but it does apply) and McKee's STORY . . . and, of course, the superlative WORDPLAYER.COM with free articles by two working screenwriters . .. Ted Elliot and Terry Rossio.Writing Screenplays That Sell, New Twentieth Anniversary Edition: The Complete Guide to Turning Story Concepts into Movie and Television Deals Overview

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