Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

The Digital Dialectic: New Essays on New Media (Leonardo Books) Review

The Digital Dialectic: New Essays on New Media (Leonardo Books)
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The Digital Dialectic: New Essays on New Media (Leonardo Books) ReviewThe title of this collection gives a clue of what the reader is headed for - the term "dialectic" is most often connected with philosophical ponderings or Marxist manifestos - this is not just another puff piece exhorting the brave new world and global village of interconnectiveness, this is a series of eleven well written essays delving into New Media Theory.
Grouped into four sections: "The Real and the Ideal", "The Body and the Machine", "The Medium and the Message", and "The World and the Screen", this collection explores the new way of being and thinking that digital technology elicits. An important work that refuses to slip into pedanticism; thought provoking and entertaining. A must read for anyone who wants to be a subject rather than an object in the Information Age.The Digital Dialectic: New Essays on New Media (Leonardo Books) Overview

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Sexier Sex: Lessons from the Brave New Sexual Frontier Review

Sexier Sex: Lessons from the Brave New Sexual Frontier
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Sexier Sex: Lessons from the Brave New Sexual Frontier ReviewI ordered Sexier Sex after finishing Gina's first book, The Sexual Revolution 2.0: Getting Connected, Upgrading Your Sex Life, and Finding True Love -- or at Least a Dinner Date -- in the Internet Age. The new book is an interesting look at sexuality and the ways that modern (and not so modern) technology can enhance human interaction. The book is geared toward women, but as a man I found a lot of the sections helpful. Not only does the information help ME as well, but it gives me an amazing insight into how the modern, tech-savvy woman uses all her options when handling sex in the new millennium.
Many of the topics in the book are geared toward more inexperienced users of technology. Gina takes the time to really explain the beauty and the hazards that exist in technology. Her writing style is filled with little comments and asides that bring the articles to life the way no ordinary 'how to' book could. She uses personal experience from her real life (as well as the lives of her readers) to illustrate her points.
Fans of her column in Wired or of her blog will find the format of the book familiar. Each topic is covered in about 2-3 pages, with sidebars giving additional information or addresses to help research her topics more fully. I think the thing I love most about the book is that I have talked to Gina for a while now as a fan of her column, and you KNOW that she speaks from experience. She isn't afraid to tell it like it is, and if she recommends a product or service, you know she has real-world experience with it.
Her writing style is also engaging and leaves no doubt that this person would be someone YOU could have a conversation with over a cup of coffee and feel completely comfortable. Reading her articles is like talking to an old friend. She doesn't talk down to her readers if they are not as tech-savvy as she is. She takes time to really explain her topics well.Sexier Sex: Lessons from the Brave New Sexual Frontier OverviewSexier Sex: Lessons from the Brave New Sexual Frontier is the handbook for every woman who has ever wanted to try things that she wouldn't reveal to her best friend … every woman who has wanted to push the limits of her sexuality … every woman who has suspected there might be a voyeur … a seductress … an erotic storyteller … a dominatrix … a polyamorous, polysexual goddess … lurking just beneath her "nice girl" exterior. With step-by-step instructions, hot tips, and "tales from the front," sex-tech columnist Regina Lynn shows women how to find greater sexual pleasure, intimacy, and adventure through creative use of modern technology, regardless of their relationship status or sexual orientation. What's more, most of the technology is already familiar — no special purchases necessary. After all, everyone knows, it's not the tech, it's how you use it that counts.Sexier Sex dispels the apprehension surrounding the use of new technologies and invites women to take the lead in redefining sex, relationships, and love in the information age.

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Digitizing Race: Visual Cultures of the Internet (Electronic Mediations) Review

Digitizing Race: Visual Cultures of the Internet (Electronic Mediations)
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Digitizing Race: Visual Cultures of the Internet (Electronic Mediations) ReviewFor those of you with a soft spot for the anthropomorphized cartoon dog surfing the Internet, Lisa Nakamura abolishes such nostalgia, and misunderstanding. Half way through Digitizing Race, she coolly declares `...nobody believes anymore that on the Internet nobody knows you're a dog...' (p.155).Interrogating the myth of online disembodiment, and the concomitant deceit of neoliberal colour-blindness is what essentially coheres this book. Contrary to the utopian readings of techno-culture, analyzing Internet space as a site of racial re-embodiment is at the heart of Nakamura's project. ...
[...]Digitizing Race: Visual Cultures of the Internet (Electronic Mediations) OverviewIn the nineties, neoliberalism simultaneously provided the context for the Internet's rapid uptake in the United States and discouraged public conversations about racial politics. At the same time many scholars lauded the widespread use of text-driven interfaces as a solution to the problem of racial intolerance. Today's online world is witnessing text-driven interfaces such as e-mail and instant messaging giving way to far more visually intensive and commercially driven media forms that not only reveal but showcase people's racial, ethnic, and gender identity.

Lisa Nakamura, a leading scholar in the examination of race in digital media, uses case studies of popular yet rarely examined uses of the Internet such as pregnancy Web sites, instant messaging, and online petitions and quizzes to look at the emergence of race-, ethnic-, and gender-identified visual cultures.

While popular media such as Hollywood cinema continue to depict nonwhite nonmales as passive audiences or consumers of digital media rather than as producers, Nakamura argues the contrary—with examples ranging from Jennifer Lopez music videos; films including the Matrix trilogy, Gattaca, and Minority Report; and online joke sites—that users of color and women use the Internet to vigorously articulate their own types of virtual community, avatar bodies, and racial politics.

Lisa Nakamura is associate professor of speech communication and Asian American studies at the University of Illinois, Urbana-Champaign. She is the author of Cybertypes: Race, Ethnicity, and Identity on the Internet and coeditor, with Beth Kolko and Gilbert Rodman, of Race in Cyberspace.


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Privacy Lost: How Technology Is Endangering Your Privacy Review

Privacy Lost: How Technology Is Endangering Your Privacy
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Privacy Lost: How Technology Is Endangering Your Privacy ReviewWhen it comes to books and hype, there is not often a distinction when it comes to marketing. At least this is the case with Privacy Lost: How Technology is Endangering Your Privacy by David H. Holtzman (2006, 352 pages, Josey-Bass, ISBN 0787985112). The cover touts "A technologist, Former Security Analyst, and Military Codebreaker Tells You What You Need To Know About Your Privacy", and the forward is written by US Senator Evan Bayh.
All of this glitz does not cover the fact that the book does not break any new ground in privacy literature, and that the author does not necessarily break any new ground in the existing literature on privacy issues. However, the book does address one thing not covered with the focus of other books: protection of your on-line and real life personal brand.
Take by itself, readers will find the book enlightening if they have not read anything else on the topic. Holtzman begins by covering what he considers to be the seven sins against privacy (which is perhaps the strongest part of the book), and discussions of the collateral damage to society. He then covers why he feels technology is key to our loss of privacy. He endeavors to cover the context of our view of privacy and privacy law, but falls short in this area, He also goes on to discuss the existing and growing threats to our privacy. He talks about the invasion of our privacy by marketers (again, nothing new here). The book wraps up by talking about ways to fight back. One particular approach that I personally like is to be the curmudgeon, or fighting to not give up information when requested. Sure they may already have it, but at least one can sleep at night thinking they are fighting back.
As a whole, the book takes too superficial a look at the issues, without doing into adequate background and depth. This is where the book gets swallowed up in its own hype cycle and falls short of other privacy titles. There is no doubt that the author has background and experience. It just does not translate effectively in this book. It is also ironic that he was once the chief technology officer for Network Solutions, which makes customers pay extra to protect their private information.
Who Should Read This Book?
If someone has only a cursory interest on the topic, this book will be adequate. However, a book that is a much better read and covers the background, growth and tensions in privacy would be better served to read The Digital Person: Technology And Privacy In The Information Age by Daniel Solove.
The Scorecard
Par on an average Par 4 playing downwind.Privacy Lost: How Technology Is Endangering Your Privacy OverviewWhile other books in the field focus on specific aspects of privacy or how to avoid invasions, David H. Holtzman--a master technologist, internet pioneer, security analyst, and former military codebreaker--presents a comprehensive insider's expos? of the world of invasive technology, who's using it, and how our privacy is at risk. Holtzman starts out by categorizing privacy violations into "The 7 Sins Against Privacy" and then goes on to explain in compelling and easy to understand language exactly how privacy is being eroded in every aspect of our lives.Holtzman vividly reveals actual invasions and the dangers associated with the loss of privacy, and he takes a realistic look at the trade offs between privacy and such vital issues as security, rights, and economic development.Praise for Privacy Lost"Whether we know it or not, we have all become citizens of the Digital Age. As such we need to take responsibility for our conduct, our safety, and our privacy. David Holtzman is deeply knowledgeable about the industry and passionate about the issues. Regardless of your political views, you will come away from this book better equipped to meet the challenges before us all."--Geoffrey A. Moore, author, Dealing with Darwin: How Great Companies Innovate at Every Phase of Their Evolution"Holtzman has drafted a blueprint all citizens of this great land ought to read if they desire to understand what privacy truly means, why it is important to both their everyday life as well as to their understanding of what it really means to be free, and what they can do to salvage what little privacy is left them. Privacy Lost needs to be readily available on the desks of all concerned citizens--heavily dog-eared and underlined."--Bob Barr, practicing attorney and former Member of theUnited States House of Representatives

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Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) Review

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
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Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) ReviewUnderstanding Virtual Reality" is the definitive, authoritative, and exhausive exploration of the field by two insiders and practioners, Sherman and Craig. Virtual reality, a uniquely viewer-centric, large field-of-view, dynamic display technology has evolved over the past decade in many physical formats, driven by many software applications using a variety of operating systems, computers, and specialized libraries. Sherman and Craig capture them all in this substantial volume.
Most writing about virtual reality involves summarizing and interpreting interviews and demos, with massive doses of the speculative and the spectacular, and lots of historical fuzziness. Sherman and Craig, however, lived in the world of actual VR production at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign, where corporate researchers, educators, scientists, and artists make use of this technology in their daily work. They have personally suffered with VR tech and benefited greatly from access to it as well as to amazing amounts of computing, engineering, and scientific talent. They were held to real deadlines of corporate contracts, scientific conference demonstrations, and the design of IMAX productions. While they were doing all this, they were also writing this book. As a result, "Understanding Virtual Reality" has the integrity and feel of a long-term, eyewitness account and a personal journal, because these production-oriented researchers were documenting the times contemporaneously, rather than trying to reconstruct the details years later.
I know all this because I was their group leader for a couple of years in the mid-90's at NCSA, and their colleague in VR the years before and after. I co-invented the CAVE hardware, among other things, with Dan Sandin at the University of Illinois at Chicago, in 1991.Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) Overview
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.
By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve.You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability.This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.* Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.* Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.* Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.

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Being Virtual: Who You Really Are Online (Science Museum TechKnow Series) Review

Being Virtual: Who You Really Are Online (Science Museum TechKnow Series)
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Being Virtual: Who You Really Are Online (Science Museum TechKnow Series) ReviewDavey Winder's book manages to do something that most books on the same subject as his do not: He's very personal. Even confessional. The title of Chapter One -- Identity Crisis - sums up not just the theme of the book, but what seems to have been a driving theme in the life of Winder. Having gone from a killer career Sports manager, to a home-bound, wheelchair bound web junkie, Winder's makes the strongest case for the credibility of a digital selfhood. The best part is that he introduces the disabilities factor, which is usually only allowed a footnote in most digital reporting. In fact, I would strongly recommend this book to any organization that works with the disabilities community that has a lending library program. Aside from Winder's own accounts, there are other anecdotal stories in here of disabled persons reinventing themselves or simply recreating themselves, as is -- wheelchair and all -- in the virtual landscape. The back-story of each anecdote is poignant and well told. All of them extremely personal.
Not all of the stories of are from persons with disabilities. The others are from self-seeking souls looking for the right vehicle for self expression, which they find online.
The personal touch of the book is well balanced with an informing narrative that qualifies the book as a primer for Second Life and other Virtual World platforms. The cover of the book speaks to this element and, unfortunately, only this element. If I were to judge the book by the cover, which I initially did, the autobiographical element was not something I expected to encounter within these pages. They appeared almost as easter-eggs that wanted to be found. In that sense, the book cover is the only liability.
I'm not sure what the mood is these days on Second Life. But Winder's presents the best argument so far that this is more than just mere novelty.
[...]Being Virtual: Who You Really Are Online (Science Museum TechKnow Series) OverviewThanks to the Internet, it has never been so easy to become the person of your wildest dreams. Immersive 3D worlds such as Second Life and THERE.com provide an escape route from the ordinary, into a virtual world where you have the power to mould your life in any way you please. Forget about walking, wheelchair users can fly. Pensioners wipe away the pains of age, discovering youthful exuberance and making young friends once more. No wonder it has become harder than ever to honestly answer the question: who am I?
In Being Virtual, Davey Winder looks at how an increasing number of us are living part-real, part-virtual lives, and how it affects who we are. He looks at the opportunities and dangers that a virtual identity offers us, how we juggle our real and online lives, and what happens when one spills over into the other… He uses his own personal experiences to bring the issues to life, and backs them up with the real-life stories of others and testimony from the experts. Along the way, he looks at some fascinating questions such as:
Are you a virtual liar?

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Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation (Leonardo Book Series) Review

Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation (Leonardo Book Series)
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Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation (Leonardo Book Series) ReviewThis detailed book goes through the history of digital performance until about the 1990's. It has been very useful for my thesis research which focused in dance and digital media. Sometimes I found the organization a bit difficult for my area of focus, but I liked the way the chapters were grouped regardless. The tissue-thin pages were filled with well-documented and organized data. A good book to have in your library if you research this particular field. Not for light reading (unless you are Hermione Granger).Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation (Leonardo Book Series) OverviewThe past decade has seen an extraordinarily intense period ofexperimentation with computer technology within the performing arts. Digital mediahas been increasingly incorporated into live theater and dance, and new forms ofinteractive performance have emerged in participatory installations, on CD-ROM, andon the Web. In Digital Performance, Steve Dixon traces the evolution of thesepractices, presents detailed accounts of key practitioners and performances, andanalyzes the theoretical, artistic, and technological contexts of this form of newmedia art.Dixon finds precursors to today's digital performances in past forms oftheatrical technology that range from the deus ex machina of classical Greek dramato Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallelsbetween contemporary work and the theories and practices of Constructivism, Dada,Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentiethcentury. For a theoretical perspective on digital performance, Dixon draws on thework of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, andothers.To document and analyze contemporary digital performance practice, Dixonconsiders changes in the representation of the body, space, and time. He considersvirtual bodies, avatars, and digital doubles, as well as performances by artistsincluding Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory,and Eduardo Kac. He investigates new media's novel approaches to creating theatricalspectacle, including virtual reality and robot performance work, telematicperformances in which remote locations are linked in real time, Webcams, and onlinedrama communities, and considers the "extratemporal" illusion created by sometechnological theater works. Finally, he defines categories of interactivity, fromnavigational to participatory and collaborative. Dixon challenges dominanttheoretical approaches to digital performance--including what he callspostmodernism's denial of the new--and offers a series of boldly original argumentsin their place.

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Cybertypes: Race, Ethnicity, and Identity on the Internet Review

Cybertypes: Race, Ethnicity, and Identity on the Internet
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Cybertypes: Race, Ethnicity, and Identity on the Internet ReviewWithin the field of cybercultural studies no single writer is as widely recognised for exploring the oft-ignored categories of race and ethnicity in cyberspace(s) as Lisa Nakamura. Her writing is mandatory for any undergraduate course exploring identity online and her new book Cybertypes: Race, Ethnicity, and Identity on the Internet finally collects all of her articles under one cover. Of the five main chapters, each is based upon one or two previously published articles or chapters, although most have been reworked to some (usually minimal) extent. The additional framing elements of the introduction and conclusion, while brief, do contextualise and historicise Nakamura's work in important ways and provide important signposts for future work.
The first chapter, `Cybertyping and the work of race in the age of digital reproduction', opens with an introduction of the term `cybertype', built upon the nineteenth century word stereotype, which originally referred to a machine which could easily mass reproduce specific images. Nakamura uses cybertype since `identity online is still typed, still mired in oppressive roles', and expands the term `to describe the distinctive ways that the Internet propagates, disseminates, and commodifies images of race and racism' (3-4). The chapter then deals with a number of cybertypes-including Indian Silicon Valley workers (cybertyped as efficient and cheap immigrants)-and also examines the theory that access to the internet equals equality online, a theory touted in much of the US government's `digital divide' rhetoric. Nakamura also reworks and deploys some provocative terminology: for example, she uses the term `remastered', which in technical terms describes the process of converting analogue media into digital, to mean the transference of previous racial stereotypes from the offline world into online contexts.
Chapter two, `Head-hunting on the Internet' looks at three specific online environments: the text-based LambdaMOO and graphically oriented chat spaces The Palace and Club Connect. Nakamura examines how race is represented in these spaces, and specifically how racial identities are maintained or performed both by those people who are portraying their `real' identity and those who are presenting their digital selves differently to their material lives. Nakamura discusses two main features of online identity: `passing', whereby netizens can pass as having a different racial (or gender or class) identity online via avatars and textual descriptions; and `identity tourism' which specifically looks at white users who `try out' other racial identities online, thinking they have experienced being `other', but have really done nothing of the sort due to the different ways race operates online and in the material world. While Nakamura's points are well made, she makes the unfortunate choice of comparing avataristic identity online with the television programmes Fantasy Island and Quantum Leap. This unproblematised cross-medium referencing detracts from Nakamura's very medium-specific insights about race online, and is hampered more so by an erroneous summary, explanation and thus analogies drawn from Quantum Leap (58-59; for example, describing Sam Beckett's body leaping as a purposeful `quest' when it was actually caused by an error during scientific experiments).
Chapter three, `Race in the construct and the construction of race: the "consensual hallucination" of multiculturalism in the fictions of cyberspace' examines four cyberpunk works-Blade Runner, Neuromancer, Snow Crash and The Matrix-and the racial politics of these cyberspace-related works. Nakamura argues that in the first two works from the 1980s there is an evident `techno-orientalism', whereby figures from the Japanese past become signifiers for a supposedly hip multicultural future. However, Japanese and other Asian characters still end up in peripheral or supporting roles, suggesting that cultural appropriation by no means ensures equality. The latter two texts are analysed as presenting more complex ideas of race and Nakamura's analysis of The Matrix, which still ultimately installs a white messiah above all else, is particularly strong. However, Nakamura's readings of Neuromancer and Blade Runner are both very straight forward, offering little new to readers familiar with cyberpunk criticism, making this the least inspired chapter of the collection. In direct contrast, the following chapter `"Where do you want to go today?" Cybernetic tourism, the Internet and transnationality' contains a much more focused reading of advertising campaigns for software and technology during the mid-nineties. Nakamura's argument for the paradoxical nature of these advertisements, which presented an image of digital boundlessness where race no longer matters while simultaneously using the exoticised other as something Western computer uses could digitally visit, is made precisely and powerfully. With some disappointment, it is also the shortest chapter in the book.
The final chapter, `Menu-driven identities: making race happen online' looks at specific ways that race happens on the web and then compares these findings with certain emailing practices. The drop-down menus and clickable boxes that are all too often used to categorically define `race' online are traced back to the fact that race is a key marketing category. Along with gender, age and income, information about race is sought by websites in order to target advertising. Commerce is rapidly becoming the main regulatory backbone of life online. Moreover, Nakamura argues, rather than becoming more complex, these categories either perpetuate the status quo or try to simplify `race' even further to establish an easily manageable and database-driven identity for marketing efficiency. In contrast, email is argued to still allow the greatest flexibility online. Email still facilitates flexible communication and rhizomatic formations, such as group emails and even email forwarding (which Nakamura focuses upon).
Cybertypes is not a perfect collection. Some of the material examined, especially secondary popular culture texts, is not mastered allowing poor analogies to occur. Also, some of the material reads as slightly dated, mainly due to the original publication dates of some of the article being in the mid-nineties. However, as an introductory text on race and racism online, Cybertypes is still strongly argued and easily accessible. A plethora of cyberspaces are examined, and a host of useful ideas and concepts are deployed. While Nakamura argues against simplistic menu-driven identities, it is safe to say that in Cybertypes she has provided a smorgasbord of tools and perspectives with which to further examine race online.Cybertypes: Race, Ethnicity, and Identity on the Internet Overview

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The Technology Toolbelt for Teaching (Jossey-Bass Higher and Adult Education) Review

The Technology Toolbelt for Teaching (Jossey-Bass Higher and Adult Education)
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The Technology Toolbelt for Teaching (Jossey-Bass Higher and Adult Education) ReviewVery practical. Starts with objectives (what are you trying to accomplish) rather than "here's a cool tool." Already found ideas to implement and have a good idea how to implement. Has something for novices and advanced users.The Technology Toolbelt for Teaching (Jossey-Bass Higher and Adult Education) OverviewInstructors are pressured to integrate technology into their traditional or online instruction. This book offers a hands-on resource that shows how to integrate technology into lessons and offers information about common technologies, categorizing by groups, and explains the purposes they serve pedagogically as well as how they can be most effectively used in online or face-to-face classrooms. In addition to examples, each chapter will feature a decision making matrix to help instructors decide on whether or not a tool is really needed based on curriculum objectives or a specific organizational or curricular problem.

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Rewired: Understanding the iGeneration and the Way They Learn Review

Rewired: Understanding the iGeneration and the Way They Learn
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Rewired: Understanding the iGeneration and the Way They Learn ReviewI haven't written a book review on Amazon in over 8 years, but I am motivated to come out of retirement for this one. Please don't waste your time on this book. It does offer some good gems of info, such as the teacher who couldn't get his students to discuss a book in English class, so he created a Facebook group for the class, and asked them to post their thoughts on the book there. These useful anecdotes are unfortunately hidden in a wash of manure. The book is full of gross generalizations about today's youth and their media and technology habits. You've read these facts in a number of news publications, or you probably know enough from kids you spend time with. We get it. Kids use technology. So does everyone else. Kids use it more. Got it.
The author makes a federal case out of multi-tasking, as if no previous generation has had the TV on and been gabbing on the phone while doing their homework. He actually wastes paper defining what an avatar is, and describing how Wikipedia works. At one point he even states that youth "use all capital letters to denote strong emotions such as I AM ANGRY AT YOU." If you're really that clueless, maybe this is the book for you.
The book also discusses how much kids like shallow bursts of information, and states that "even Sesame Street now has more cuts than ever before." Problem is, the article he cites is from 1980. He doesn't disclose this, but I knew this example was outright false, so I took the time to find the referenced article on Google Scholar. The truth is, Sesame Street has been using longer segments, and making fewer cuts per hour episode since about 2003. In another chapter, he shows video and audio podcasts as examples of technology that are more immersive than books. Really? That's so incredibly subjective to the content. I know he wants to push technology, and I do too, but the medium is largely irrelevant there. Just look at how many kids became immersed in Harry Potter books. You can craft an immersive experience in many ways, with many tools and mediums. A great teacher could craft an immersive experience with no physical resources at all.
Those aren't the only instances in this book where he's just making things up.
You could read much better education and technology information on the internet. Please do.Rewired: Understanding the iGeneration and the Way They Learn OverviewLook around at today's youth and you can see how technology has changed their lives. They lie on their beds and study while listening to mp3 players, texting and chatting online with friends, and reading and posting Facebook messages. How does the new, charged-up, multitasking generation respond to traditional textbooks and lectures? Are we effectively reaching today's technologically advanced youth? Rewired is the first book to help educators and parents teach to this new generation's radically different learning styles and needs. This book will also help parents learn what to expect from their "techie" children concerning school, homework, and even socialization. In short, it is a book that exposes the impact of generational differences on learning while providing strategies for engaging students at school and at home.

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We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact Review

We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact
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We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact ReviewWe, Robot is a rather unique look at our progress in robotics. The book looks at a number of famous Sci-fi robots, from The Jetson's Rosie to the Terminator T-1000 to Avatar's avatars. He then compares them to progress of different projects in the robotics world, asking how close we've come to the original sci-fi vision, and of what differs, why.
It's a fun tour of some of the field's better poster-bot/children, and the interviews with some of their creators are quite interesting.
The real gold for me though, was in some of the conjecture and philosophizing that Meadows does in considering implications of robotics near future. This is especially true when looking at the borders between hardware and software which he sees little distinction. I'm of the same school of thought, but it's surprising how many people deem them completely different.
For example, when considering the implications of privacy and giving one's personal information up to 'trusted' parties, he asks us to consider whether we'd accept a "Rosie"-like robot from Google, provided for free, if in exchange we understood that it would mill about the house in spare time, learning about our personal habits and behavior and such. Is this really so different than G-mail? Really, it's not, when you think about it.
There are a lot of great nuggets of food for thought along these lines. I found myself dog-earing the corners of a lot of pages with the intent of going back to think about more deeply.
At this year's CES, I saw a surprising number of toys and gadgets blurring the lines between digital and physical worlds. Robots will be one of the conduits between those spaces sooner than we think. This book is a good tour of both the state of the art, as well as a tour of some of the unanswered questions.We, Robot: Skywalker's Hand, Blade Runners, Iron Man, Slutbots, and How Fiction Became Fact Overview"If you grew up like I did on a steady diet of The Jetsons, The Six Million Dollar Man, Star Wars, and The Terminator, then you've been wondering when all your robot fantasies might become true. But unlike promises that every American will own a personal jet pack and hovercraft by now, the proliferation of cyborgs, androids, and avatars is real. With wit and insight, Mark Stephen Meadows separates science fiction from actual fact, navigating the ethically sketchy territory of domestic robots and autonomous military robots, artificial hands and artificial emotions. We, Robot raises the crucial questions that robot-makers largely ignore. In doing so, it shows us that in our quest to create more and more lifelike robots, we've become more robotic ourselves."
-Ethan Gilsdorf, author of Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

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Alone Together: Why We Expect More from Technology and Less from Each Other Review

Alone Together: Why We Expect More from Technology and Less from Each Other
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Alone Together: Why We Expect More from Technology and Less from Each Other ReviewWhat I love about this book is that a whole person wrote it. Turkle includes both original research and her everyday experiences as a mother and a friend.
Unlike many books about technology, this book does not try to tell a simple story about it being good or bad. Its goal seems to be to help us live a better life in partnership with technology. Do we really want to give up privacy online? Do we really want to text during family dinners? Do we really want our companionship to be replaced by robotic companionship?
Instead of pretending you must take a side for or against technology, "Alone Together" asks us to look out for ourselves and what is good for us. My favorite idea is that the point is not to get rid of technology but that each individual must stop and think where it fits in his or her life.
"Alone Together" is a great read. The language is sometimes poetic and sometimes funny, but always compelling. Its ideas and questions are powerful and are long-lasting.
Highly recommended for everyone.Alone Together: Why We Expect More from Technology and Less from Each Other Overview

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Snow Crash (Bantam Spectra Book) Review

Snow Crash (Bantam Spectra Book)
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Snow Crash (Bantam Spectra Book) ReviewI came to _Snow Crash_ on the recommendation of a few people who had read it (they called it "great!" and "hilarious!," and knowing that Neal Stephenson is sometimes listed as a "cyberpunk" writer along with William Gibson et al.
I had liked William Gibson's books, so I gave _Snow Crash_ a try.
_Snow Crash_ is primarily about Hiro, a young man who delivers pizzas and collects information for the Central Intelligence Corporation (freelance), for a living. He lives in a storage unit with a cult-hero rockstar named Vitaly Chernobyl. He owns a futon, two awesome Japanese swords, and a laptop computer, where he stays "jacked in" to the "Metaverse" a lot of the time, where he is the world's greatest swordfighter.
Hiro witnesses a crime while interacting with others in the Metaverse. One of his friends is deliberately exposed to a dangerous block of text, which fries his brain (in the real world), and renders him a vegetable. Hiro and his friend Y.T. (15-year old skateboarding female, and knee-slappingly funny smartaleck) set off to find out why, and save the world in the process.
From the getgo this is a funny book. Sure, the vision of the near-future is dark, a little alarming, and at times depressing (there are NO general laws in _Snow Crash_, for example, and private corporations run everything, even the police, just as an example). That's what cyberpunk is like. But the HUMOR is one thing that sets Neal Stephenson aside. Hiro Protagonist? Come on, that's FUNNY, PEOPLE! One reviewer called it an 'odd' name. Yes, it's odd, and it's absurd, and it's funny! Did this author mean it is an unusual choice for a character name? I don't know. I hope not. It would be an odd choice for a character's name in a Jane Austen novel, sure. But this is cyberpunk, or something like it. Among this genre's leading inspirations are the works of Thomas Pynchon, and "Hiro Protagonist," as a character name, would fit in perfectly among his merry bands of misfits, especially in _V._ or _Gravity's Rainbow_.
Repeatedly reviewers are slamming Stephenson for his use of Sumerian myth, exploration of Sumerian culture, etc. in the book... calling it inaccurate, poorly connected to the rest of the story, and, (my personal least favorite), BORING. I tell you, besides the great sense of humor, the Sumerian-myth link is what sets this novel heads above so much other cyberpunk. I don't care if it's inaccurate (this is FICTION, see?). Stephenson "traces" computer/textual viruses and biological viruses quite nicely back to Sumerian times, and he links them to one another, biological virus to digital/informational virus (a debt to another pre-cyberpunk luminary, William Burroughs, who said "Word is Virus?")-- it's all very well connected to the metaverse/here-and-now portion of _Snow Crash_'s plot.
This is a funny, riproaring tale. I raced through this nearly 500-page paperback in half the time I read most books of this length. I enjoyed it beginning-to-end. My only complaint with the book was that, at times, it too much resembled a Hollywood action movie, what with all sorts of incredible stunts being performed, by boat drivers, skateboarders, swordsmen, etc.
I say, if you like William Gibson or Thomas Pynchon, or if any of this review makes _Snow Crash_ seem a bit appealing to you, give it a chance. I enjoyed it 10 times as much as I thought I would.
ken32Snow Crash (Bantam Spectra Book) Overview

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